Imperial College London

ProfessorAbhijeetGhosh

Faculty of EngineeringDepartment of Computing

Professor of Graphics and Imaging
 
 
 
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Contact

 

+44 (0)20 7594 8351abhijeet.ghosh Website

 
 
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Location

 

376Huxley BuildingSouth Kensington Campus

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Summary

 

Publications

Citation

BibTex format

@article{Guarnera:2016,
author = {Guarnera, D and Guarnera, GC and Ghosh, A and Denk, C and Glencross, M},
journal = {Computer Graphics Forum},
title = {BRDF Representation and Acquisition},
url = {http://hdl.handle.net/10044/1/31052},
volume = {35},
year = {2016}
}

RIS format (EndNote, RefMan)

TY  - JOUR
AB - Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects,Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and Automotive Design.Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real-world materials.In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the waya surface interacts with the light and on how the light is reflected, scattered, absorbed by the surface and the impact thesecharacteristics have on material appearance. In order to re-produce this, it is necessary to understand how materials interactwith light. Thus the representation and acquisition of material models has become such an active research area.This survey of the state-of-the-art of BRDF Representation and Acquisition presents an overview of BRDF (Bidirectional Re-flectance Distribution Function) models used to represent surface/material reflection characteristics, and describes currentacquisition methods for the capture and rendering of photorealistic materials.
AU - Guarnera,D
AU - Guarnera,GC
AU - Ghosh,A
AU - Denk,C
AU - Glencross,M
PY - 2016///
SN - 1467-8659
TI - BRDF Representation and Acquisition
T2 - Computer Graphics Forum
UR - http://hdl.handle.net/10044/1/31052
VL - 35
ER -