Imperial College London

DR BERNHARD KAINZ

Faculty of EngineeringDepartment of Computing

Reader in Medical Image Computing
 
 
 
//

Contact

 

+44 (0)20 7594 8349b.kainz Website CV

 
 
//

Location

 

372Huxley BuildingSouth Kensington Campus

//

Summary

 

Publications

Citation

BibTex format

@misc{Kainz:2016,
author = {Kainz, B and Toisoul, A},
title = {ShaderLab Framework},
type = {Software},
year = {2016}
}

RIS format (EndNote, RefMan)

TY  - GEN
AB - ShaderLab is a teaching tool to solidify the fundamentals of Computer Graphics. The ShaderLab framework is based on Qt5, CMake, OpenGL 4.0, and GLSL and allows the student to modify GLSL shaders in an IDE-like environment. The framework is able to render shaded polyhedral geometry (.off/.obj), supports image-based post-processing, and allows to implement simple ray-tracing algorithms. This tool will be intensively tested by 140 CO317 Computer Graphics students in Spring 2017.
AU - Kainz,B
AU - Toisoul,A
PY - 2016///
TI - ShaderLab Framework
ER -