The aim of my research is to uncover the principles underlying neural computation with precisely timed spikes. This is a form of computation specific to the brain, being radically different to both digital and analogue computation. I have developed several software tools for working with spiking neurons, notably the "Brian" spiking neural network simulator. My focus is on sensory processing of complex, realistic stimuli, primarily in the auditory system.
For more information, see my group webpage, the Neural Reckoning Group.
Zheng JX, Goodman DFM, Pawar S, Graph Drawing by Weighted Constraint Relaxation
et al., 2017, Modelling firing regularity in the ventral cochlear nucleus: Mechanisms, and effects of stimulus level and synaptopathy., Hear Res
et al., 2016, Spike sorting for large, dense electrode arrays, Nature Neuroscience, Vol:19, ISSN:1097-6256, Pages:634-+
et al., 2014, Equation-oriented specification of neural models for simulations., Front Neuroinform, Vol:8, ISSN:1662-5196
Goodman DFM, Stimberg M, Brette R, 2016, Brian 2.0 simulator, v.2.0