I am a Senior Lecturer in Audio Experience Design, the Director of Undergraduate Studies and I lead the Human Performance and Experience (HPX) research theme with the Dyson School of Design Engineering. In the past years I have worked in Italy (Università degli Studi di Milano), France (LIMSI-CNRS and IRCAM) and UK (De Montfort University and Imperial College London) on projects related with 3D binaural sound rendering, interactive applications for visually and hearing impaired individuals, audiology and hearing aids technology, audio and haptic interaction and, more in general, acoustical virtual and augmented reality. The research I’ve been involved in the past years focussed mainly on the implementation of a binaural spatialisation tool, which also integrates a hearing loss simulation and virtual hearing aids, and on Head Related Transfer Functions selection, evaluation and adaptation.
I am currently the module leader for DE2-BD Big Data and DE3-AXP Audio Experience Design, and I am a tutor for the GID and IDE MA/MSc programs at Imperial College London, in collaboration with the Royal College of Arts.
Look at the video of the AXP Audio Installations 2018, displaying the work of the three groups at the end of the Audio Experience Design 2018 module.
I am the scientific coordinator of the EU-H2020 3D Tune-In research project.
Stitt P, Picinali L, Katz BFG, 2019, Auditory Accommodation to Poorly Matched Non-Individual Spectral Localization Cues Through Active Learning, Scientific Reports, Vol:9
et al., 2018, Robust, real-time and autonomous monitoring of ecosystems with an open, low-cost, networked device, Methods in Ecology and Evolution, Vol:9, ISSN:2041-210X, Pages:2383-2387
et al., 2018, A VR-based mobile platform for training to non-individualized binaural 3D audio
et al., 2018, PLUGGY: A Pluggable Social Platform for Cultural Heritage Awareness and Participation, IEEE International Conference on Engineering, Technology, and Innovation, SPRINGER INTERNATIONAL PUBLISHING AG, Pages:117-129, ISSN:0302-9743
et al., 2017, Novel 3D games for people with and without hearing loss, 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Pages:175-176