Blended learning combines face-to-face and online teaching and learning, and has been demonstrated to provide positive effects on the learning process. However, it is not always easy for Learning Technologists, academic staff and Subject Matter Experts (SMEs) to identify the most effective way of developing and delivering learning materials.
This workshop introduces the instructional framework BLEnDT©: Blended Learning Design Tool to facilitate the design of blended learning approaches. It provides an effective and systematic way of distinguishing the learning outcomes that lend themselves to interactive, self-paced online learning from those better suited to face to-face delivery or online delivery following a Constructivist/Collaborative approach.
For more information see BLEnDT© - Blended Learning Design Tool
Intended learning outcomes
By the end of the workshop you will be able to:
- Classify the learning outcomes of a given piece of content under three different learning domains (cognitive, affective and psychomotor)
- Identify the best Blended Learning approach according to the learning outcomes provided using BLEnDT©
- Select self-guided and collaborative activities for teaching and assessment from the list suggested by BLEnDT©
- Discuss the implementation of the blended learning activities in a particular academic context
- Definition of Specific, Measurable, Achievable, Realistic and Time (SMART) learning outcomes
- Identification of learning domains (cognitive, affective and psychomotor) (Bloom, 1956; Simpson, 1972; Dave, 1975, Harrow, 1972 and Anderson, et al., 2001)
- Demonstration of BLEnDT©
- Group activity: participants will be given a list of learning outcomes. They will be asked to make them SMART, put them thought BLEnDT© and discuss and present their final blended learning activity
Book a place
If you're interested in attending future workshops please contact us at firstname.lastname@example.org
Follow Dr Maria Toro-Troconis and Mr Ashish Hemani on Twitter via #BLEnDTImperial