Graphics - COMP96009
Aims
In this module you will have the opportunity to study core computer graphics concepts, including the mathematical principles used for computer generated imagery, shading and light approximations. You will also learn different geometry representations and modelling techniques and will have the opportunity to apply what you have learnt to practical coputer graphics problems, using modern shader lanaguges and graphics accelerators.
Role
Course Leader
Deep Learning - COMP97111
Aims
This module addresses the fundamental concepts and advanced methodologies of deep learning and relates them to real-world problems in a variety of domains. The aim is to provide an overview of different approaches, both classical and emerging. The module will equip you with the necessary knowledge and skills to work in the field of deep learning and to contribute to ongoing research in the area.
Role
Course Leader
Deep Learning - COMP70010
Aims
This module addresses the fundamental concepts and advanced methodologies of deep learning and relates them to real-world problems in a variety of domains. The aim is to provide an overview of different approaches, both classical and emerging. The module will equip you with the necessary knowledge and skills to work in the field of deep learning and to contribute to ongoing research in the area.
Role
Course Leader
Graphics - COMP60005
Aims
In this module you will have the opportunity to study core computer graphics concepts, including the mathematical principles used for computer generated imagery, shading and light approximations. You will also learn different geometry representations and modelling techniques and will have the opportunity to apply what you have learnt to practical coputer graphics problems, using modern shader lanaguges and graphics accelerators.
Role
Course Leader