Publications
14 results found
Sanchez-Escobar MO, Noguez J, Molina-Espinosa JM, et al., 2023, Policy Design for Electricity Efficiency: A Case Study of Bottom-Up Energy Modeling in the Residential Sector and Buildings, ENERGIES, Vol: 16
Gonzalez-Nucamendi A, Noguez J, Neri L, et al., 2022, Learning Analytics to Determine Profile Dimensions of Students Associated with Their Academic Performance, APPLIED SCIENCES-BASEL, Vol: 12
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- Citations: 1
Noguez J, Neri L, Robledo-Rella V, et al., 2021, VIS-HAPT: A Methodology Proposal to Develop Visuo-Haptic Environments in Education 4.0, FUTURE INTERNET, Vol: 13
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- Citations: 1
Gonzalez-Nucamendi A, Noguez J, Neri L, et al., 2021, The prediction of academic performance using engineering student's profiles, COMPUTERS & ELECTRICAL ENGINEERING, Vol: 93, ISSN: 0045-7906
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- Citations: 7
Neri L, Robledo-Rella V, Garcia-Castelan RMG, et al., 2020, Visuo-Haptic Simulations to Understand the Dependence of Electric Forces on Distance, APPLIED SCIENCES-BASEL, Vol: 10
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- Citations: 2
Escobar-Castillejos D, Noguez J, Bello F, et al., 2020, A review of training and guidance systems in medical surgery, Applied Sciences, Vol: 10, Pages: 1-35, ISSN: 2076-3417
In this paper, a map of the state of the art of recent medical simulators that provide evaluation and guidance for surgical procedures is performed. The systems are reviewed and compared from the viewpoint of the used technology, force feedback, learning evaluation, didactic and visual aid, guidance, data collection and storage, and type of solution (commercial or non-commercial). The works’ assessment was made to identify if—(1) current applications can provide assistance and track performance in training, and (2) virtual environments are more suitable for practicing than physical applications. Automatic analysis of the papers was performed to minimize subjective bias. It was found that some works limit themselves to recording the session data to evaluate them internally, while others assess it and provide immediate user feedback. However, it was found that few works are currently implementing guidance, aid during sessions, and assessment. Current trends suggest that the evaluation process’s automation could reduce the workload of experts and let them focus on improving the curriculum covered in medical education. Lastly, this paper also draws several conclusions, observations per area, and suggestions for future work.
Muangpoon T, Haghighi Osgouei R, Escobar-Castillejos D, et al., 2020, Augmented reality system for digital rectal examination training and assessment: system validation, Journal of Medical Internet Research, Vol: 22, Pages: 1-13, ISSN: 1438-8871
Background: Digital rectal examination is a difficult examination to learn and teach because of limited opportunities for practice; however, the main challenge is that students and tutors cannot see the finger when it is palpating the anal canal and prostate gland inside the patients.Objective: This paper presents an augmented reality system to be used with benchtop models commonly available in medical schools with the aim of addressing the problem of lack of visualization. The system enables visualization of the examining finger, as well as of the internal organs when performing digital rectal examinations. Magnetic tracking sensors are used to track the movement of the finger, and a pressure sensor is used to monitor the applied pressure. By overlaying a virtual finger on the real finger and a virtual model on the benchtop model, students can see through the examination and finger maneuvers.Methods: The system was implemented in the Unity game engine (Unity Technologies) and uses a first-generation HoloLens (Microsoft Inc) as an augmented reality device. To evaluate the system, 19 participants (9 clinicians who routinely performed digital rectal examinations and 10 medical students) were asked to use the system and answer 12 questions regarding the usefulness of the system.Results: The system showed the movement of an examining finger in real time with a frame rate of 60 fps on the HoloLens and accurately aligned the virtual and real models with a mean error of 3.9 mm. Users found the movement of the finger was realistic (mean 3.9, SD 1.2); moreover, they found the visualization of the finger and internal organs were useful for teaching, learning, and assessment of digital rectal examinations (finger: mean 4.1, SD 1.1; organs: mean 4.6, SD 0.8), mainly targeting a novice group.Conclusions: The proposed augmented reality system was designed to improve teaching and learning of digital rectal examination skills by providing visualization of the finger and internal or
Escobar-Castillejos D, Noguez J, Cardenas-Ovando RA, et al., 2020, Using Game Engines for Visuo-Haptic Learning Simulations, APPLIED SCIENCES-BASEL, Vol: 10
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- Citations: 4
Neri L, Noguez J, Robledo-Rella V, et al., 2018, Teaching Classical Mechanics Concepts using Visuo-haptic Simulators, EDUCATIONAL TECHNOLOGY & SOCIETY, Vol: 21, Pages: 85-97, ISSN: 1176-3647
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- Citations: 9
Ricardez E, Noguez J, Neri L, et al., 2018, SutureHap: Use of a physics engine to enable force feedback generation on deformable surfaces simulations, INTERNATIONAL JOURNAL OF ADVANCED ROBOTIC SYSTEMS, Vol: 15, ISSN: 1729-8814
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- Citations: 5
Shaikh UAS, Magana AJ, Neri L, et al., 2017, Undergraduate students' conceptual interpretation and perceptions of hapticenabled learning experiences, INTERNATIONAL JOURNAL OF EDUCATIONAL TECHNOLOGY IN HIGHER EDUCATION, Vol: 14, ISSN: 2365-9440
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- Citations: 14
Escobar-Castillejos D, Noguez J, Neri L, et al., 2016, A Review of Simulators with Haptic Devices for Medical Training, JOURNAL OF MEDICAL SYSTEMS, Vol: 40, ISSN: 0148-5598
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- Citations: 113
Neri L, Escobar-Castillejos D, Noguez J, et al., 2015, Improving the Learning of Physics Concepts by Using Haptic Devices, 45th Annual Frontiers in Education Conference (FIE), Publisher: IEEE, Pages: 293-299, ISSN: 0190-5848
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- Citations: 4
Ricardez E, Noguez J, Neri L, et al., 2014, SutureHap: A Suture Simulator with Haptic Feedback
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