I am a recipient of a President's PhD Scholarship working under the supervision of Dr Lorenzo Picinali and Dr Dan Goodman. The goal of my research is to understand how humans perceive spatial audio and use this knowledge to implement efficient methods to produce realistic 3D audio for Augmented Reality applications. Previously, I obtained a Degree in Electronic Systems Engineering and a Masters in Telematics and Communication Networks, both from the Universidad de Málaga (Spain), where I developed novel computer vision systems for traffic monitoring in smart cities.
During the course of the PhD, I have interned at Facebook Reality Labs, where I conducted psychoacoustical studies to investigate the effects of headphone compensation on spatial audio perception, which led to potential improvements in future Oculus and Facebook AR/VR products. More recently, I have worked on a study (still ongoing) in collaboration with the same company, which explored efficient and perceptually plausible implementations of Ambisonics-based reverberation.
Some other of my research interests are: individualisation of spatial audio (HRTF personalisation and adaptation), acoustically transparent hearing devices, and multi-modal perception in the context of virtual and augmented reality. A list of previous publications can be found here.
I have worked as a Graduate Teaching Assistant in the following modules of the MEng Design Engineering program: Computing 1 (introduction to programming in Python), Computing 2 (analysis and design of asymptotically efficient algorithms), Audio Experience Design (acoustics, auditory perception and digital signal processing), and Big Data (data analysis and inferential statistics).
Engel Alonso-Martinez I, Alon DL, Mehra R, 2020, Listener-preferred headphone frequency response for stereo and spatial audio content, 2020 AES International Conference on Audio for Virtual and Augmented Reality, Audio Engineering Society, Pages:1-5
et al., Perceptual comparison of ambisonics-based reverberation methods in binaural listening, EAA Spatial Audio Signal Processing Symposium
et al., The Effect of Generic Headphone Compensation on Binaural Renderings, 2019 AES International Conference on Immersive and Interactive Audio
Engel Alonso-Martinez I, Goodman D, Picinali L, The Effect of Auditory Anchors on Sound Localization: A Preliminary Study, 2019 AES International Conference on Immersive and Interactive Audio
Isaac Engel J, Picinali L, 2017, Long-term user adaptation to an audio augmented reality system, SOUND AND VIBRATION. INTERNATIONAL CONGRESS. 24TH 2017