Imperial College London

Professor Omar K. Matar, FREng

Faculty of EngineeringDepartment of Chemical Engineering

Head of Department of Chemical Engineering
 
 
 
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Contact

 

+44 (0)20 7594 9618o.matar Website

 
 
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Assistant

 

Mr Avery Kitchens +44 (0)20 7594 6263

 
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Location

 

305 ACEACE ExtensionSouth Kensington Campus

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Summary

 

Publications

Citation

BibTex format

@inproceedings{Mahmoud:2020:10.1007/978-3-030-50506-6_33,
author = {Mahmoud, K and Harris, I and Yassin, H and Hurkxkens, TJ and Matar, OK and Bhatia, N and Kalkanis, I},
doi = {10.1007/978-3-030-50506-6_33},
pages = {480--498},
publisher = {Springer International Publishing},
title = {Does immersive VR increase learning gain when compared to a non-immersive VR learning experience?},
url = {http://dx.doi.org/10.1007/978-3-030-50506-6_33},
year = {2020}
}

RIS format (EndNote, RefMan)

TY  - CPAPER
AB - Currently, computer assisted learning and multimedia form a key part of teaching. Interactivity and feedback are valuable in promoting active as opposed to passive learning. The study is conducted as an assessment of the impact of immersive VR on learning gain compared with a non-immersive video capture of VR, with a primary research question focusing on exploring learning gain and a secondary question exploring user experience, whereby understanding this is paramount to recognizing how to achieve a complete and effective learning experience. The study found immersive VR to significantly increase learning gain whilst two key measures of reported experience; enjoyment and concentration, also appeared significantly higher for the immersive VR learners. The study suggests extensive avenues for further research in this growing field, recognizing the need to appeal to a variety of students’ learning preferences. For educators, the relevance of self-directed and student-centered learning to enable active learning in the immersive tool is highlighted. Findings of such VR-based studies can be applied across several disciplines, including medical education; providing opportunity for users to learn without real-world consequences of error such as in surgical intervention.
AU - Mahmoud,K
AU - Harris,I
AU - Yassin,H
AU - Hurkxkens,TJ
AU - Matar,OK
AU - Bhatia,N
AU - Kalkanis,I
DO - 10.1007/978-3-030-50506-6_33
EP - 498
PB - Springer International Publishing
PY - 2020///
SN - 0302-9743
SP - 480
TI - Does immersive VR increase learning gain when compared to a non-immersive VR learning experience?
UR - http://dx.doi.org/10.1007/978-3-030-50506-6_33
UR - https://link.springer.com/chapter/10.1007%2F978-3-030-50506-6_33
UR - http://hdl.handle.net/10044/1/87685
ER -