Imperial College London

DrRezaHaghighi Osgouei

Faculty of MedicineDepartment of Surgery & Cancer

Research Associate
 
 
 
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Contact

 

r.haghighi-osgouei

 
 
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Location

 

H.3.8Chelsea and Westminster HospitalChelsea and Westminster Campus

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Summary

 

Publications

Publication Type
Year
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16 results found

Grayson N, Haghighi Osgouei R, Huang R, Tekkis P, Bello F, Kontovounisios Cet al., 2024, Validation of a Tool-Based Visual Anorectal Examination Advanced Simulator for the Early Detection of Colorectal Cancer, Journal of Clinical Medicine, Vol: 13

Rectal examination through proctoscopy or rigid sigmoidoscopy is a common investigation in clinical practice. It is an important diagnostic tool for the workup and management of anorectal pathologies. Performing the examination can be daunting not only for patients but also for junior doctors. There are associated risks with the procedure, such as pain, diagnostic failure, and perforation of the bowel. Simulation-based training is recognised as an important adjunct in clinical education. It allows students and doctors to practice skills and techniques at their own pace in a risk-free environment. These skills can then be transferred to and developed further in clinical practice. There is extensive research published regarding the role of simulation-based training in endoscopy, however, we identified no published study regarding simulation-based training in rigid sigmoidoscopy or proctoscopy. This study aims to establish the initial face, content, and construct validity of a tool-based visual anorectal examination advanced simulator model for proctoscopy and rigid sigmoidoscopy. This innovative, highly realistic simulated environment aims to enhance the training of healthcare professionals and improve the efficiency of detecting and diagnosing distal colorectal disease.

Journal article

Neville JJ, Chacon CS, Haghighi-Osgouei R, Houghton N, Bello F, Clarke SAet al., 2021, Development and validation of a novel 3D-printed simulation model for open oesophageal atresia and tracheo-oesophageal fistula repair, Pediatric Surgery International, Vol: 38, Pages: 133-141, ISSN: 0179-0358

BackgroundThe role of simulation training in paediatric surgery is expanding as more simulation devices are designed and validated. We aimed to conduct a training needs assessment of UK paediatric surgical trainees to prioritise procedures for simulation, and to validate a novel 3D-printed simulation model for oesophageal atresia and tracheo-oesophageal fistula (OA-TOF) repair.MethodsA questionnaire was sent to UK trainee paediatric surgeons surveying the availability and utility of simulation. The operation ranked as most useful to simulate was OA-TOF repair. 3D-printing techniques were used to build an OA-TOF model. Content, face and construct validity was assessed by 40 paediatric surgeons of varying experience.ResultsThirty-four paediatric surgeons completed the survey; 79% had access to surgical simulation at least monthly, and 47% had access to paediatric-specific resources. Perceived utility of simulation was 4.1/5. Validation of open OA-TOF repair was conducted by 40 surgeons. Participants rated the model as useful 4.9/5. Anatomical realism was scored 4.2/5 and surgical realism 3.9/5. The model was able to discriminate between experienced and inexperienced surgeons.ConclusionUK paediatric surgeons voted OA-TOF repair as the most useful procedure to simulate. In response we have developed and validated an affordable 3D-printed simulation model for open OA-TOF repair.

Journal article

Haghighi Osgouei R, Soulsby D, Bello F, 2020, Rehabilitation Exergames: use of motion sensing and machine learning to quantify exercise performance in healthy volunteers, JMIR Rehabilitation and Assistive Technologies, Vol: 7, ISSN: 2369-2529

Background:Performing physiotherapy exercises in front of a physiotherapist yields qualitative assessment notes and immediate feedback. However, practicing the exercises at home lacks feedback on how well or not patients are performing the prescribed tasks. The absence of proper feedback might result in patients doing the exercises incorrectly, which could worsen their condition.Objective:We propose the use of two machine learning algorithms, namely Dynamic Time Warping (DTW) and Hidden Markov Model (HMM), to quantitively assess the patient’s performance with respects to a reference.Methods:Movement data were recorded using a Kinect depth sensor, capable of detecting 25 joints in the human skeleton model, and were compared to those of a reference. 16 participants were recruited to perform four different exercises: shoulder abduction, hip abduction, lunge, and sit-to-stand. Their performance was compared to that of a physiotherapist as a reference.Results:Both algorithms show a similar trend in assessing participants' performance. However, their sensitivity level was different. While DTW was more sensitive to small changes, HMM captured a general view of the performance, being less sensitive to the details.Conclusions:The chosen algorithms demonstrated their capacity to objectively assess physical therapy performances. HMM may be more suitable in the early stages of a physiotherapy program to capture and report general performance, whilst DTW could be used later on to focus on the detail.

Journal article

Muangpoon T, Haghighi Osgouei R, Escobar-Castillejos D, Kontovounisios C, Bello Fet al., 2020, Augmented reality system for digital rectal examination training and assessment: system validation, Journal of Medical Internet Research, Vol: 22, Pages: 1-13, ISSN: 1438-8871

Background: Digital rectal examination is a difficult examination to learn and teach because of limited opportunities for practice; however, the main challenge is that students and tutors cannot see the finger when it is palpating the anal canal and prostate gland inside the patients.Objective: This paper presents an augmented reality system to be used with benchtop models commonly available in medical schools with the aim of addressing the problem of lack of visualization. The system enables visualization of the examining finger, as well as of the internal organs when performing digital rectal examinations. Magnetic tracking sensors are used to track the movement of the finger, and a pressure sensor is used to monitor the applied pressure. By overlaying a virtual finger on the real finger and a virtual model on the benchtop model, students can see through the examination and finger maneuvers.Methods: The system was implemented in the Unity game engine (Unity Technologies) and uses a first-generation HoloLens (Microsoft Inc) as an augmented reality device. To evaluate the system, 19 participants (9 clinicians who routinely performed digital rectal examinations and 10 medical students) were asked to use the system and answer 12 questions regarding the usefulness of the system.Results: The system showed the movement of an examining finger in real time with a frame rate of 60 fps on the HoloLens and accurately aligned the virtual and real models with a mean error of 3.9 mm. Users found the movement of the finger was realistic (mean 3.9, SD 1.2); moreover, they found the visualization of the finger and internal organs were useful for teaching, learning, and assessment of digital rectal examinations (finger: mean 4.1, SD 1.1; organs: mean 4.6, SD 0.8), mainly targeting a novice group.Conclusions: The proposed augmented reality system was designed to improve teaching and learning of digital rectal examination skills by providing visualization of the finger and internal or

Journal article

Haghighi Osgouei R, Kim JR, Choi S, 2020, Data-driven texture modeling and rendering on electrovibration display, IEEE Transactions on Haptics, Vol: 13, Pages: 298-311, ISSN: 1939-1412

With the introduction of variable friction displays, new possibilities have emerged in haptic texture rendering on flat surfaces. In this work, we propose a data-driven method for realistic texture rendering on an electrovibration display. We first describe a motorized linear tribometer designed to collect lateral frictional forces from textured surfaces under various scanning velocities and normal forces. We then propose an inverse dynamics model of the display to describe its output-input relationship using nonlinear autoregressive neural networks with external input. Forces resulting from applying a pseudo-random binary signal to the display are used to train each network under the given experimental condition. In addition, we propose a two-step interpolation scheme to estimate actuation signals for arbitrary conditions under which no prior data have been collected. A comparison between real and virtual forces in the frequency domain shows promising results for recreating virtual textures similar to the real ones, also revealing the capabilities and limitations of the proposed method. We also conducted a human user study to compare the performance of our neural-network-based method with that of a record-and-playback method. The results showed that the similarity between the real and virtual textures generated by our approach was significantly higher.

Journal article

Haghighi Osgouei R, 2020, Electrostatic friction displays to enhance touchscreen experience, Modern Applications of Dielectrics and Electrostatics in Engineering, Physics, Chemistry, Biology and Medicine, Editors: Xiao, Publisher: IntechOpen, ISBN: 978-1-83880-302-5

Touchscreens are versatile devices that can display visual content and receive touch input, but they lack the ability to provide programmable tactile feedback. This limitation has been addressed by a few approaches generally called surface haptics technology. This technology modulates the friction between a user’s fingertip and a touchscreen surface to create different tactile sensations when the finger explores the touchscreen. This functionality enables the user to see and feel digital content simultaneously, leading to improved usability and user experiences. One major approach in surface haptics relies on the electrostatic force induced between the finger and an insulating surface on the touchscreen by supplying high AC voltage. The use of AC also induces a vibrational sensation called electrovibration to the user. Electrostatic friction displays require only electrical components and provide uniform friction over the screen. This tactile feedback technology not only allows easy and lightweight integration into touchscreen devices but also provides dynamic, rich, and satisfactory user interfaces. In this chapter we review the fundamental operation of the electrovibration technology as well as applications have been built upon.

Book chapter

Haghighi Osgouei R, Marechal L, Kontovounisios C, Bello Fet al., 2020, Soft pneumatic actuator for rendering anal sphincter tone, IEEE Transactions on Haptics, Vol: 13, Pages: 183-190, ISSN: 1939-1412

Sphincter tone examination, as part of digital rectal examination (DRE), can provide essential information to support the early detection of colorectal cancer. Mastering DRE skills for junior doctors is always challenging due to the lack of real training cases. In this article, we developed a soft pneumatic active actuator,made of a compound of silicone rubber materials, to mimic human sphincter muscles and simulate various anal sphincter tones for the purpose of training. Different pumping actuation (syringe and bellows) and driving mechanisms (linear, stepper, and servo motor) were implemented and compared for their effect on the rendered tones. A further comparison was made with a previous prototype based on a cable-driven mechanism. Both quantitative and qualitative assessments were conducted to evaluate the performance of each mechanism. A differential pressure sensor was used to measure applied pressure on a catheter balloon placed inside the sphincter, comparing the readings with anorectal manometry data obtained from real patients. Qualitative feedback was gathered through a user study with ten colorectal expert practitioners. Four questions were asked targeting reaction/response time, pressure level, pressure quality, and similarity to a real case. The results show the capacity and limitation of each mechanism, with the one based on a servo motor and a bellows being the most favourably rated.

Journal article

Haghighi Osgouei R, Soulsbv D, Bello F, 2018, An objective evaluation method for rehabilitation exergames, 2018 IEEE Games, Entertainment, Media Conference (GEM), Publisher: IEEE, Pages: 28-34

The aim of this work is to objectively evaluate the performance of patients using a virtual rehabilitation system called MIRA. MIRA is a software platform which converts conventional therapeutic exercises into games, enabling the user to practice the given exercise by playing a game. The system includes a motion sensor to track and capture user's movements. Our assessment of the performance quality is based on the recorded trajectories of the human skeleton joints. We employ two different machine learning approaches, dynamic time warping (DTW) and hidden Markov modeling (HMM), both widely used for gesture recognition, to compare the user's performance with that of a reference as ground truth.

Conference paper

Haghighi Osgouei R, Shin S, Kim JR, Choi Set al., 2018, An inverse neural network model for data-driven texture rendering on electrovibration display, IEEE Haptics Symposium (HAPTICS), ISSN: 2324-7347

Conference paper

Osgouei RH, Kim JR, Choi S, 2017, Improving 3D Shape Recognition with Electrostatic Friction Display, IEEE TRANSACTIONS ON HAPTICS, Vol: 10, Pages: 533-544, ISSN: 1939-1412

Journal article

Klatzky RL, Adkins S, Bodas P, Osgouei RH, Choi S, Tan HZet al., 2017, Perceiving Texture Gradients on an Electrostatic Friction Display, IEEE World Haptics Conference (WHC), Publisher: IEEE, Pages: 154-158

Conference paper

Kim JR, Osgouei RH, Choi S, 2017, Effects of Visual and Haptic Latency on Touchscreen Interaction: A Case Study Using Painting Task, IEEE World Haptics Conference (WHC), Publisher: IEEE, Pages: 159-164

Conference paper

Osgouei RH, Kim JR, Choi S, 2016, Identification of primitive geometrical shapes rendered using electrostatic friction display, 2016 IEEE Haptics Symposium (HAPTICS), Publisher: IEEE

Conference paper

Shin S, Osgouei RH, Kim K-D, Choi Set al., 2015, Data-Driven Modeling of Isotropic Haptic Textures Using Frequency-Decomposed Neural Networks, IEEE World Haptics Conference, Publisher: IEEE, Pages: 131-138

Conference paper

Osgouei RH, Lee H, Choi S, 2013, Comparative evaluation of performance measures for human driving skills, INTELLIGENT SERVICE ROBOTICS, Vol: 6, Pages: 169-180, ISSN: 1861-2776

Journal article

Osgouei RH, Choi S, 2012, Evaluation of driving skills using an HMM-based distance measure, 2012 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2012), Publisher: IEEE

Conference paper

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