11 results found
Tsimiklis P, Ceschin F, Green S, et al., 2015, A Consumer-Centric Open Innovation Framework for Food and Packaging Manufacturing, International Journal of Knowledge and Systems Science, Vol: 6, Pages: 52-69, ISSN: 1947-8208
Closed innovation approaches have been employed for many years in the food industry. But, this sector recently perceives its end-user to be wary of radically new products and changes in consumption patterns. However, new product development involves not only the product itself but also the entire manufacturing and distribution network. In this paper, we present a new ICT based framework that embraces open innovation to place customers in the product development loop but at the same time assesses and eventually coordinates the entire manufacturing and supply chain. The aim is to design new food products that consumers will buy and at the same time ensure that these products will reach the consumer in time and at adequate quantity. On the product development side, our framework enables new food products that offer an integrated sensory experience of food and packaging, which encompass customization, healthy eating, and sustainability.
Chapman C, Green ST, Ward A, 2015, Thirty Thousand Hours of Collaborative Innovation, London, Publisher: Brunel University, ISBN: 978-1-908549-21-1
Brown M, Tsai A, Bauley S, et al., 2014, Using cultural probes to inform the design of assistive technologies, Lecture Notes in Computer Science, Publisher: Springer, Pages: 35-46, ISBN: 978-3-319-07233-3
This paper discusses the practical implications of applying cultural probes to drive the design of assistive technologies. Specifically we describe a study in which a probe was deployed with home-based carers of people with dementia in order to capture critical data and gain insights of integrating the technologies into this sensitive and socially complex design space. To represent and utilise the insights gained from the cultural probes, we created narratives based on the probe data to enhance the design of assistive technologies.
Green S, Southee D, Boult J, 2014, Towards a Design Ontology, The Design Journal, Vol: 17, Pages: 515-537
In the absence of any single coherent all-encompassing theoretical model of designing, this study seeks to review and rationalize theories of design process as the foundational framework for exploring where value is added through design. This leads to an interim design process ontology, or more simply; a terminological framework which can accommodate the significant developments in design process modelling of the last 50 years alongside identification of other significant factors which affect design outcomes. Within the resulting ontology class hierarchy, design process is placed within the wider context of design domain and an Input-Process-Output classification. Within the Process class, Motivation, Scale, Path and Design Process Structures are identified as significant subclasses. Research challenges resulting from the interim design ontology are identified.
Green ST, Young M, Boult J, 2012, Mapping Design Process and Radar Analysis of Design Activities, Design Education for Future Wellbeing - Proceedings of the 14th Engineering and Product Design Education Conference, Editors: Buck, Frateur, Ion, McMahon, Baelus, De Grande, Verwulgen, Publisher: Institution of Engineering Designers, Pages: 103-108, ISBN: 978-1-904670-36-0
There is considerable interest in quantifying the impact of professional design activity: At a policy level governments and professional bodies require objective measures of value added to national economies. At firm level there are a range of benefits derived from understanding of value-added to individual businesses or product development activities. However, despite various initiatives, such as national surveys and competitions, there is limited effective communication and more detailed understanding of how design activity creates impact. Building on over 40 years of research into design process, the reported study proposes a rationalised design-space and process model for creating design process maps and radar charts as a basis for unified exploration of a range of factors which affect the outcomes, and therefore impact, of design activity. These methods: Design process maps and HEET radar charts, are applied in various longitudinal studies of design pedagogy. The results highlight differences between design theory and practice together with deficiencies in design process and project orientation within the sampled projects. The overall outcomes inform ongoing development of design evaluation techniques and the communication of design impact.
Green ST, 2010, Enhancing Enterprise in Undergraduate Design Major Projects, Brunel University, Publisher: Brunel University
Green ST, 2009, London Design Map: Design Schools, Creating a Better World - Proceedings of the 11th Engineering and Product Design Education Conference, Editors: Clarke, McMahon, Ion, Hogarth, Publisher: Institution of Engineering Designers, Pages: 55-60
Design is widely recognised as an important component of the creative industries (design based businesses), and as part of business innovation (an ingredient within successful business), both of which are crucial to the London economy. London and the UK’s design colleges and students are globally recognised for their heritage and creative output. The London Design Map is an initiative commissioned by the London Development Agency (LDA) to promote the design capability of the region’s higher educational establishments (HEIs) to business by providing a multifaceted picture of the factors that make up the qualities and capability of design Higher Education (design HE) in the region. This paper describes phase 1 of the project. Analysis is derived from the collected map data which provides an overview of challenges facing businesses and Design HEIs wishing to collaborate, together with insights into the trends in the re-definition of design disciplines. The Design Map includes a new typology for classifying design disciplines and factors influencing business collaboration within design HE.
Green S, 2008, Match maker, New Design, Pages: 51-53, ISSN: 1472-2674
Dong H, Green S, Thomas N, 2007, Redesigning earplugs: Issues relating to desirability and universal access, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol: 4554 LNCS, Pages: 137-146, ISSN: 0302-9743
Young people growing up with increasing social noises face the risk of hearing damage because of their long term exposure to loud music. Few hearing protection products on the market were designed for this young market. The challenge was to design earplugs that appeal to 18-30 year olds with a focus on desirability. Using personas and scenarios as tools, design students at Brunel University developed a range of creative concepts for aesthetically pleasing earplugs. The project illustrates that by focusing on desirability and key issues of universal access (i.e. diversity of users, tasks and contexts), a medical type of product could become as popular as fashion accessories, thus appealing to the mass market. © Springer-Verlag Berlin Heidelberg 2007.
Green ST, 2007, Westfocus Designplus: Learnings from a major cross disciplinary design, industry and academic network, Shaping the Future, 9th International Conference on Engineering & Product Design Education, Editors: Bohemia, Hilton, McMahon, Clarke, Pages: 355-360
Westfocus Designplus is part of a multimillion-pound Higher Education Innovation Fund initiative that consists of a consortium of Universities in West London with the overall aims of knowledge transfer and industry partnership . Halfway through a four year programme, Designplus represents design interests and develops opportunities within its specific industrial and academic audiences. Two case studies are presented together with an overview of the evolving context of design networks and collaborative design practice from the perspective of Designplus’s work. The first case study is a practical collaborative design project between a medical equipment design and development company and Brunel University. This demonstrates interesting aspects of emerging practice in approaches to Intellectual Property (IP) and consultancy business models, user-centred design issues in health-care design and collaborative practice between multiple organisations. The second case study concerns establishing a significant new forum for exploring collaborative opportunities in the field of smart materials and wearable technology. These studies allow an evaluation of the broader strategic challenges and opportunities for design orientated industry–academia networks and projects. The findings relate to applying principles of brand management to strategic development planning within this field.
Green S, 2006, Defining West London A case study of the initial stages of a strategic place branding exercise, Co-Design, Pages: 277-287
Branding is widely recognised in many walks of life as an important element in how we perceive and interact with a product, service, organisation, or person, and increasingly, a place. In turn, organisations that have an economic or political interest in a place-brand are looking to develop and capitalise on their brand. This paper explores the general context of place-branding and gives the case study of the process that was followed to put in place the foundations of a brand for West London. Branding in the context of West London combines the opportunity and challenge of collaborating across a large geographic region and with a diverse range of stakeholders. This context presents a complex set of issues and requires collaboration between heterogeneous groups of stakeholders.
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