Imperial College London

DrLorenzoPicinali

Faculty of EngineeringDyson School of Design Engineering

Reader in Audio Experience Design
 
 
 
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Contact

 

l.picinali Website CV

 
 
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Location

 

Level 1 staff officeDyson BuildingSouth Kensington Campus

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Summary

 

Publications

Citation

BibTex format

@inbook{Picinali:2009:10.4018/978-1-60566-352-4.ch007,
author = {Picinali, L},
booktitle = {Handbook of Research on Computational Arts and Creative Informatics},
doi = {10.4018/978-1-60566-352-4.ch007},
pages = {113--131},
title = {3D sound simulation over headphones},
url = {http://dx.doi.org/10.4018/978-1-60566-352-4.ch007},
year = {2009}
}

RIS format (EndNote, RefMan)

TY  - CHAP
AB - What is the real potential of computer science when applied to music? It is possible to synthesize a "real" guitar using physical modelling software, yet it is also possible virtually to create a guitar with 40 strings, each 100 metres long. The potential can thus be seen both in the simulation of that which in nature already exists, and in the creation of that which in nature cannot exist. After a brief introduction to spatial hearing and the binaural spatialization technique, passing from principles of psychoacoustics to digital signal processing, the reader will be included on a voyage through multi-dimensional auditory worlds, first simulating what in nature already exists, starting from zero and arriving at three "soundscape dimensions", then trying to advance the idea of a fourth "auditory dimension", creating synthetically a four-dimensional soundscape. © 2009, IGI Global.
AU - Picinali,L
DO - 10.4018/978-1-60566-352-4.ch007
EP - 131
PY - 2009///
SN - 9781605663524
SP - 113
TI - 3D sound simulation over headphones
T1 - Handbook of Research on Computational Arts and Creative Informatics
UR - http://dx.doi.org/10.4018/978-1-60566-352-4.ch007
ER -