Imperial College London

Emeritus ProfessorMarekSergot

Faculty of EngineeringDepartment of Computing

Emeritus Professor in Computing
 
 
 
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Contact

 

m.sergot Website

 
 
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Location

 

Huxley BuildingSouth Kensington Campus

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Summary

 

Publications

Citation

BibTex format

@article{Stathis:1997:10.3727/108812897792458317,
author = {Stathis, K and Sergot, M},
doi = {10.3727/108812897792458317},
journal = {Failure and Lessons Learned in Information Technology Management},
pages = {135--147},
title = {Knowledge-based front-ends as games},
url = {http://dx.doi.org/10.3727/108812897792458317},
volume = {1},
year = {1997}
}

RIS format (EndNote, RefMan)

TY  - JOUR
AB - We present a framework for building complex interactive systems from simple components, with particular attention to the development of knowledge-based front-ends to software packages. The work is motivated from problems with the interactions of GLIMPSE and FAST, two knowledge-based front-ends developed using logic programming tools and techniques. To avoid the pitfalls of GLIMPSE and FAST but to keep their characteristic features, we view interaction as a rule-governed activity that may be usefully regarded as a game. Given a specification of the rules, implementation of the knowledge-based front-end requires the construction of an umpire, a component that enforces compliance of the players with the rules and thereby controls the interaction. Advice-giving components added to the system are analogous to games played in the presence of an advisor who recommends moves to the participants. We also investigate how to customize existing games by studying how to expand and filter their moves. More generally, we examine how to develop compound games built up from subgames; coordination of moves chosen from subgames is then a key issue. This is resolved by treating subgames as active components that communicate the results of interactions from subgames to more complex games illustrated by examples from LAST, a reconstruction of the GLIMPSE and FAST systems in the game-playing framework. Copyright © 1997 Cognizant Comm. Corp. All rights reserved.
AU - Stathis,K
AU - Sergot,M
DO - 10.3727/108812897792458317
EP - 147
PY - 1997///
SN - 1088-128X
SP - 135
TI - Knowledge-based front-ends as games
T2 - Failure and Lessons Learned in Information Technology Management
UR - http://dx.doi.org/10.3727/108812897792458317
VL - 1
ER -