Requirements for Live Synchronous sessions and Virtual Reality use

  1. Minimal Broadband, Wi-Fi requirements: at least 50 Mbps, 100+ recommended for a smooth experience
  2. Phone - access to an Android or Apple smartphone, iOS 15.1 / Android 5.0 or later
  3. Both your PC and VR headset must be on the same Wi-Fi network to establish a local connection for streaming your screens.
  4. Minimal Desktop or Laptop Computer requirements
    1. RAM (8-16Gb)
    2. CPU: Intel Core i5 or later
    3. Wireless network card to enable Wi-Fi connection, via 5GHz band (recommended)
    4. Windows: 11, macOS Big Sur (macOS 11) or newer
  5. Headsets and controllers - Where possible, the college will provide a single VR headset (Meta Quest 3 or another suitable device) for students enrolled in all Computational Biomedicine programmes (PGCert, PGDip, MSc). There may be countries where shipping or ordering of Meta headsets may not be possible.
  6. While the headsets are expected to work in most countries (and we will do our best to ship them to non-supported countries) Meta Quest 3 support will only be available in the 25 countries specified by them. A Meta account will be required to use headsets.
  7. Meta will provides resources for hardware technical support for their headsets and controller during warranty.
  8. It is the student's responsibility to look after their headsets. If it is broken through misuse or an accident, the student is responsible for its replacement. If a headset or controller fails due to a technical defect, it is covered under Meta warranty.
  9. The student is responsible for all other accessories (rechargeable batteries, longer cables, head straps etc).
  10. The course team will provide synchronous session related technical support.
  11. Students will be provided access to suitable VR classroom environments for synchronous sessions (synchronous sessions (10-15% of total teaching per module) and simultaneously provide access via streaming on MS Teams or other methods for those unable to access use VR based methods.
  12. Students will be provided with the necessary training to use VR headsets and virtual teaching spaces at the beginning of the course.
  13. Safety when using VR: It is the student’s responsibility to operate headsets in a safe environment. The college is not responsible for any damage caused by misuse of headsets and controllers.

01/12/2025