Developing “Vulkan”, a new graphics and compute API
Samsung’s role in developing the Vulkan API – a new open standard for high performance graphics. What problems it was designed to solve, how we worked with industry to design a new standard, the challenges involved in making it real and how we help our partners to bring games to life on Vulkan.
Alon Or-bach is a senior software engineer at Samsung R&D Institute UK, working in the mobile technology field for 10 years, specialising in graphics-OS integration. He represents Samsung within the Khronos Group standards body, with responsibilities including chairing the Vulkan System Integration sub-group.