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Abstract:

Obtaining accurate depth maps from multi-view configurations is an essential component for dense scene reconstruction from images and videos. After a brief introduction about research activities of the NetCentric Warfare-oriented Sensor Data Processing working group of the Fraunhofer IOSB institute, a fast plane sweep algorithm based on image warping will be pre­sen­ted. As input, images with precomputed orientations as well as several scene points are assumed to be given. The algorithm comprises two modules: Multi-view cost aggregation and non-local optimization. During multi-view cost aggregation, care must be taken while handling occlusions and slanted, non-fronto-parallel surfaces. This is achieved by taking into account redundant views and, respectively, triangles spanned from already available 3D points. The non-local optimization step presupposes minimization of a cost function penalize­ing radiometric inconsistences and depth jumps between neighboring pixels. Six optimization algorithms will be discussed.

In the outlook, solution techniques for the generalization of the optimization problem from second-order to higher-order potentials will be presented.

Speaker Bio:

Dimitri Bulatov graduated 2004 in mathematics at the University of Würzburg, Germany. Since 2005, he worked as a scientist in the de­part­­ment of Scene Analysis of the Research Institute of Optronics and Pattern Recognition in Ettlingen, near Karlsruhe, Germany, which in 2009 has become a part of the Fraunhofer Company as Institute of Optronics, System Technologies and Image Exploitation. His main area of re­se­arch includes structure-from-motion, dense reconstruction and semantic urban terrain modeling algorithms. In 2011, Dimitri Bulatov defended his PhD about textured 3D reconstruction from UAV-borne video sequences.