DML’s highly skilled staff are further trained in our own detailed and rigorous processes that have been developed for HE content, cross-functional collaboration and scaled production. Identifying and capitalizing on skill synergies, our Camera Operators also capture motion and sample spaces and objects, Motion Graphic Designers also design XR user interfaces, our Producers are also casting directors and our Editors also design ambisonic audio.
We are always keen to hear from anyone interested in opportunities to work with us, staff or freelance, even if we are not currently advertising vacancies. Please get in touch with us at digital-media-lab@imperial.ac.uk
Management, Operations and Facilities
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Daniel Mitelpunkt
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Daniel Mitelpunkt Director of Digital Media LabIntroduction
As Director of the DML, Daniel has overall responsibility for strategy, operations, creative direction and R&D. As Imperial College London’s senior applied media officer, he leads on institute-wide policy and planning in this area. Prior to setting up media capabilities for the university, he worked as Executive Producer in issues-based and healthcare filmed content for multinational corporations, NGOs and universities.
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Nikos Mexis
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Nikos Mexis Head of Solutions and FacilitiesIntroduction
Nikos is DML's overall technical and solutions head, overseeing team managers in both time-based and interactive media. He also leads on design and development of DML facilities, workflows and R&D. Nikos’ background is in Cinematography, working as Director of Photography.
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Robyn Lowe
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Robyn Lowe Head of Operations and ProductionIntroduction
Robyn is responsible for both DML's operations and Production team. Her background is in higher education and digital education operations and strategy, prior to which she worked in executive search and recruitment for high growth and start up companies.
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Sarah Wong
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Sarah Wong Operations CoordinatorIntroduction
Sarah supports DML’s operations, facilities and administration, as well as working with the Operations Lead on programme and project coordination. Her experience lies in higher education, lecturing and course coordination, as well as project management, and producing media content for start-ups, studios and other private businesses.
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Christopher Moller
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Christopher Moller Media IT Dev OpsIntroduction
Christopher is the Media IT Dev Ops for the DML, focusing on supporting the smooth running of systems used within the department. Christopher has a background in Technical Support within the Visual Effects industry specialising in Systems Administration and Hardware Engineering.
Production
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Catalina Ganea
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Catalina Ganea Producer (Maternity Leave)Introduction
Catalina's work involves overseeing end-to-end processes for various media production projects at DML (ranging from learning media, promo videos, documentaries, XR to interactive media) alongside other department producers. With a background in film production and directing, she is passionate about film development and occasionally takes on directing roles.
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Esmee Huguenin
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Esmee Huguenin ProducerIntroduction
Esmee coordinates commissioned projects across different faculties through all stages in production - from scoping to final delivery alongside other department producers. Her background is in content and media production in both academic and industry environments.
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Muhammed Yildiz
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Muhammed Yildiz ProducerIntroduction
Muhammed's work is on planning and delivering of a variety of multimedia projects alongside other department producers which requires both project management and technical knowledge. He is a film graduate with a diverse background encompassing production, direction, cinematography, and editing.
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Olesea Bortniac
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Olesea Bortniac ProducerIntroduction
Olesea is responsible for managing various projects at DML alongside other producers in the department - ranging from learning media to XR projects. With a background in exploring emerging technologies, she is passionate about immersive technologies, cross-media storytelling, and innovative execution, all are unified by storytelling with purpose.
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Philip Gaze
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Philip Gaze Producer (Maternity Cover)Introduction
Capture
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Tom Shawcroft
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Tom Shawcroft Capture Team LeadIntroduction
Tom is responsible for managing facilities, maintaining the asset management library, developing motion capture solutions and striving for cutting edge capture techniques to improve asynchronous learning. Thomas's extensive background focuses on working in the Feature and TV Industry.
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Kieran Miller
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Kieran Miller Camera OperatorIntroduction
Kieran supports the technical elements on studio and location shoots, and maintaining filming equipment and department facilities. His background is as a camera operator in the commercial and documentary field.
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Alex Papathanasiou
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Alex Papathanasiou Camera OperatorIntroduction
Alex supports the recording on studio and location alongside the other department camera operators, maintaining all equipment and facilities. Alex comes from a documentary and broadcast background while he continues to make his own independent documentary projects up to this date.
Post Production
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Giampaolo Trojani
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Giampaolo Trojani Design LeadIntroduction
Giampaolo manages post production processes and deliveries at the DML as well as continuously exploring new cutting-edge technology with a keen eye on R&D. Before his role at DML, he worked as a freelance videographer in hospitality, advertisement, music, education for over a decade.
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Jorge Dubuc
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Jorge Dubuc Post Production LeadIntroduction
Jorge oversees the DML's time-base media post production workflows for Editors and Motion Graphics Designers. His extensive background lies in filmmaking (from commercials adverts, tv animations and documentaries) to lecturing in Higher Education Institutes.
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Tiziana Mangiaratti
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Tiziana Mangiaratti Motion Graphics DesignerIntroduction
Tiziana is a Motion Graphics Designer at DML. She brings a background in art and animation in video editing and illustration. She previously worked with conceptual artists and had work shown at Frieze and The Biennale.
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Peter Thomas
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Peter Thomas Motion Graphics DesignerIntroduction
Peter supports the design of a wide variety of dynamic assets (including iconography, templates, infographics, and animated videos), with recent work in UI/UX design to create enhanced user experiences for interactive media. His background lies in the private sector, where he worked freelance prior to joining the DML.
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David Luis Perez
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David Luis Perez EditorIntroduction
David Luis works as an editor for the DML, specialising in colour grading. With experience in film directing, his educational background was in the field of Physics at the University of Valencia.
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Robert Gravenor
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Robert Gravenor EditorIntroduction
Robert's editing work spans from a variety of short and medium to longer term projects (from promos, documentaries, to fiction, art house and educational films). Prior to joining DML, Robert has worked with many renowned artists, athletes, performers, academics and musicians - both as a dancer and as a filmmaker.
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Becca Lynes
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Becca Lynes EditorIntroduction
Becca's work spans from a variety of short and medium to longer term projects; recently worked on immersive medical simulations. Prior to joining DML, she lectured in post-production and filmmaking, and worked as a freelance editor and artist.
Interactive
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Daniel Butters
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Daniel Butters Interactive Team LeadIntroduction
Daniel is responsible for DML's Interactive Media Team. Prior to his current role, he worked as a Creative Technologist in experiential marketing, using multiple technologies including: Unity XR, Unreal Engine, OpenFrameworks, TouchDesigner etc. His academic background is in Physics and Robotics; currently finishing his PhD in Human-Robot interaction.
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Penn Davis
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Penn Davis 3D ArtistIntroduction
Penn works as a 3D artist, specialising in 3D modelling and texturing; designing scalable solutions for asset production. Her background lies in 3D animation and traditional illustration.
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Abdullah Al-Hilli
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Abdullah Al-Hilli 3D ArtistIntroduction
Abdullah is a 3D artist at DML, focusing on real asset 3D modelling and designing adaptable solutions for streamlined asset production. His background lies in film and television.
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So-Hyun An
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So-Hyun An Technical ArtistIntroduction
So-Hyun's work focuses on combining creativity and technical skills to craft immersive experiences. This includes creating interactive applications for lectures, studies, and R&D using game engines. Her background is in video game design and development across diverse platforms and genres.
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Kam Raoofi
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Kam Raoofi Technical ArtistIntroduction
Kam's skillset includes a broad range of knowledge in Unreal Engine, 3D modelling, scripting, lighting, software and hardware. His background is in education with an interest in teaching and training.
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Christian Pask
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Christian Pask Technical ArtistIntroduction
Christian's skills span from interactive design, 3D rendering to game development etc. His marketing background adds depth to his creative solutions and with his problem solving skills, he constructs immersive experiences that captivate audiences and foster engagement.
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Oluwatosin Ogunyebi
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Oluwatosin Ogunyebi Unity Development TechnicianIntroduction
Oluwatosin is a Unity Development Technician at DML. His background lies in Games, Virtual and Augmented Reality with a MA in Digital Design. He is also a Certified Virtual Training Instructor.
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Rianna Suazo
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Rianna Suazo Technical ArtistIntroduction
Rianna's work as a technical artist spans from VR development, graphic design, 3D modelling to animation etc. Leveraging her MA in Virtual and Augmented Reality, she blends technical expertise with creativity to explore innovative visual effects and interactions within immersive experiences for educational purposes.
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Sid Swamy
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Sid Swamy Unity Development TechnicianIntroduction
Sid is a Unity Development Technician at DML. Previously he worked in the films and television industry, specifically in the virtual production sector (motion capture and virtual reality), leveraging his study in games technology at university