Host department: Bioengineering

Time slot: AM

Who can study this module: Open to Yr4 from Design, Computing, Electrical and Mechanical Engineering


FHEQ Level: 6

How to apply: Via the School of Design Engineering for Design students; via DSS for all other students

August resit opportunity: No

Approximate places available to students from other departments: 10

Historic number of applications from students of other departments: 10

Criteria used to select students: Exam results from previous year

Human Centred Design of Assistive and Rehabilitation Devices (UG)

Module aims

The ageing population and the wish to improve life quality, as well as the economic pressure to work longer, require the development of intuitive and efficient assistive and rehabilitation devices. Rehabilitation technology illustrates the paradigm for emergent systems to work with humans. As exemplified by the iPhone, the success of such systems depends on an intuitive interface, an attractive design and game-like applications. Students will learn to design rehabilitation systems and assistive devices, integrating mechatronics, human factors and computer games.

Learning outcomes

Mechatronics design and computer therapeutic games Human-centred design, rehabilitation technology Electronics, real-time control, signal processing, applied computer graphics Team work, problem solving, information technology, presentation skills, learning by doing

Module syllabus

 In this course, engineering students will learn to design rehabilitation systems and assistive devices, integrating mechatronics, human factors and computer games: Through lectures given by experts in these topics By developing a complete system for rehabilitation or assistance By collaborating with students of complementary background By competing against other groups to develop “the best system” The first part of this course will consist of lectures introducing the basis in the topics necessary to develop rehabilitation devices and games. Groups of students of different backgrounds will then be formed, that will develop an assistive device or a therapeutic game. They will also test the functioning of their system on other students. The last session will consist of a “competition”, in which the systems developed will be presented to the whole class and assessed by the other groups and the lecturers.ically integrate our latest collaborations.


Imagination and motivation to learn by developing a system for rehabilitation or assessment using sensors. Background in either mechanics/mechanical design, electronics, computer science, bioengineering. Note that because this course is project-based, we have to limit the number of attending students to 20-25. Students for this course are selected: i) to provide a balance between students from different departments, and ii) according to their grades in previous years.

Teaching methods

Labs: 25 hours


●  Written report: 10% weighting;  1 page report, submitted via Turn it in
●  Written report: ; 10% weighting; 1 page report, submitted via Turn it in

●  Presentation: Competition; 40% weighting; 40% weighting, Competition in class (peer-rated and academic assessed)
●  Oral exam: 30%

Feedback : feedback to the reports is given within 2 weeks

Module leaders

Professor Etienne Burdet